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The OpenDesign BookTurn the agent you already run into a design engine

A complete guide to OpenDesign — install, connect a local agent, the discovery form, DESIGN.md systems, skills, craft rules, and export. The spine is a ten-step workflow for building an editable AI deck.

The OpenDesign Book

About this site: an unofficial community guide, compiled from public material on open-design.ai and hands-on notes. The product moves fast — where this book and the official docs disagree, believe the official docs.

43chapters
10steps to a deck
21agent adapters
3languages

Reading path / 01—03

Three ways in

The three tracks stand alone. New to OpenDesign, start on the left. Just want a deck by tonight, go straight to the workshop. Been running it for a while, skip to the deeper material.

Start · 8 chapters

Get started

From install to a first artifact you would actually show someone. Understand how the thing works before you start tuning prompts.

  • Desktop app, or three commands from source
  • Which of the 21 agent adapters to point it at
  • The discovery form — the step nobody should skip
  • Design systems, so output looks like you
Start here →

For anyone opening OpenDesign for the first time

Main line · 12 chapters

The deck workshop

The full walkthrough of the official ten-step deck tutorial. Start by deciding what the deck has to win, end with something you can present, export, and keep editing.

  • One image to choose the visual direction
  • Deck Mode for editable HTML slides
  • Make it diff its own output against the reference
  • How far to push logos, charts, and motion
Open the workshop →

The spine of this book, and the easiest to check

Deeper · 9 chapters

Go deeper

Turn one good run into a repeatable one. Skills, design systems, the craft rules, the anti-slop machinery, and what it all costs.

  • A skill is just a folder you can fork
  • Craft: 12 rules no brand gets to override
  • Artifacts land in your repo — diffable, revertable
  • Where BYOK and the managed tiers actually differ
Read on →

For long-term and team use

Start with a real task

Start from something real

Every playbook says what to feed it, what to write, how to check the result, and where people usually get stuck.

From one task to a system

One generation is really four decisions

Most people burn their time re-prompting step three. The order is what saves you: direction first, then generation, and motion and export last.

Choose a starting point

One line about the goal, or open from a template or plugin. A blank canvas is the most expensive place to start.

Set the visual direction

Pick a design system and palette, type, and spacing flow into every generation after it.

Generate and fix in place

The agent reads the context and writes real runnable files. Preview, comment, and edit them in the sandbox.

Deliver, or make a video

Export HTML, PDF, PPTX, or MP4 — or hand it to engineering. The source never leaves your repo.

Sources

Where this comes from

Mostly the official tutorials, quickstart, and plugin library on open-design.ai, plus notes taken while running it. The full list is on the sources page.

Go generate something

A hundred pages of reading loses to one finished artifact. Take something real off your desk — a talk you owe someone, a page you want to test, a sketch — and change one line of a playbook prompt.

Ship your first artifactPrompt library

An unofficial community guide · compiled from open-design.ai public material and hands-on notes · the official docs win where they differ